Okay, so I’ve been messing around with this lighting project, and I finally got something I’m kinda proud of. It all started because I wanted to recreate this specific mood – you know, that feeling when you’re in a forest and the sun is just barely peeking through the trees? It’s magical, right?

I started by gathering my stuff.
- First, grab some tree models. I found some nice ones with decent detail.
- Next up, a basic terrain. Just something to act as the forest floor.
- Of course I need a light source.
Then, I dumped everything into my scene. It looked… messy. Just a bunch of trees scattered around randomly. Not quite the enchanted forest vibe I was going for.
Playing with the light
This is where things got interesting. I started tweaking the directional light. I rotated it, trying to find that sweet spot where the light would filter through the branches. Initially, the shadows were way too harsh, making everything look super contrasty and unrealistic.
So, I softened the shadows. Ahh, much better! It started to look more like dappled light, but it still felt… flat. Like something was missing.
I realized I needed some volumetrics. Volumetric fog, light shafts, god rays – whatever you want to call it. That’s what would give the scene that dreamy, atmospheric quality.
I played for hours until I got the results. I fiddled with the density and the color of the fog, trying to find the right balance. Too much, and everything looked murky. Too little, and you couldn’t even tell it was there. I also adjust the light. I try to change the intensity and angle of the light source.
Finally, after a lot of trial and error, I nailed it! The light was scattering through the fog, creating these beautiful beams that pierced through the trees. It looked like a real forest, just after dawn, when everything is still and quiet and magical.
It’s not perfect, of course. There’s always room for improvement. But I’m pretty happy with how it turned out. It really captures that “forest is no longer dim” feeling I was going for.
