Okay, so I’ve been messing around with this “Hit the Troll” game idea, and let me tell you, it’s been a wild ride. I started with this super basic concept: you see a troll, you click it, it goes poof. Sounds easy, right? Wrong!

First, I drew up a quick troll face on some online drawing tool. Nothing fancy, just a goofy-looking dude with a big nose and a smug grin. I wanted it to be annoying, but not, like, scary annoying. I then saved that ugly mug as a PNG.
Next, I jumped into a basic HTML page. You know, the usual stuff: `<!DOCTYPE html>`, `<html>`, `<head>`, `<body>`. Inside the `<body>`, I slapped in an `<img>` tag, pointing it to my troll picture. Boom, troll on the screen.
Making it Clickable
But it just sat there. Lifeless. Boring. So, I wrapped that `<img>` tag in a `<div>` and gave that `<div>` an ID, something like “trollContainer”. My thinking? I need to be able to grab this thing with JavaScript and make it do stuff.
Time for the JavaScript! I created a new script file and linked it to my HTML. Inside, I grabbed that “trollContainer” using `*()`. Then, the fun part: I added an event listener. Basically, I told the browser, “Hey, when someone clicks on this troll, do something!”
- First, I made the troll container disappear.
Initially, I used display none. I made the troll image disappear using `* = “none”;`.
Simple enough. Click, poof, gone.
Making it Random!
But that got old fast. So, I decided to make the troll pop up in random spots. Back to the JavaScript! I used `*()` to generate random numbers for the top and left positions of the troll container. I tweaked those numbers a bunch of times to get it to stay within the screen boundaries. It was a lot of trial and error, honestly.

After many times test. I added a timer to make the troll reappear after a short delay. I used `setTimeout()` for that. Inside the `setTimeout()` function, I reset the `*` to “block” and recalculated the random position. Now the troll was popping up all over the place!
It’s still super rough, but it’s actually kind of addictive. I’ve got plans to add a score, maybe some sound effects, and definitely more troll variations. Who knows, maybe I’ll even turn it into a real game someday! It’s amazing what you can do with a few lines of code and a goofy-looking troll.