Alright, let’s talk about my little experiment with Chained Together. Man, that game can be something else. You climb, you fall, you scream at your buddy (or yourself if you’re solo). I was getting seriously stuck on this one part, falling over and over again. Hours spent, just pure frustration.

So, I thought, okay, maybe there’s a little nudge I can give the game. Not proud of it, but curiosity and frustration won. I decided to see if I could, you know, “cheat” my way past this bit. Just to see if it was possible, mostly. I wasn’t looking to break leaderboards or anything, just save my sanity.
I started poking around, looking into how folks tinker with games these days. Heard about these memory editor tools, the kind that let you fiddle with game values while it’s running. Seemed like the most direct way to try something. Found one that looked pretty common, folks seemed to use it for lots of different games. Got it downloaded and installed, felt a bit like I was handling something I shouldn’t be.
Okay, next step. Fired up Chained Together, got to the usual spot where I kept failing. Then I opened up that tool. Had to figure out how to tell the tool which program to look at. Found the game’s process in the list, clicked attach. Felt like I was doing surgery, haha.
Now the tricky part. What value do I even look for? Height seemed like the obvious one. The idea was maybe I could freeze my height or just give myself a boost.
So, here’s what I did:
- Stood still, scanned for an unknown initial value in the tool. Got millions of results, obviously.
- Jumped up a bit. Scanned for a value that increased. List got smaller, but still huge.
- Fell down a tiny bit. Scanned for a value that decreased. List got smaller again.
- Repeated this like, a dozen times. Jump, scan. Fall, scan. Move a bit, scan for changed.
It was slow going. Lots of numbers changing all the time, hard to pin down the right one. Tried a few likely candidates, changing the number to something really big. One time the game just instantly crashed. Oops. Another time my character just spazzed out, vibrating in place. Not exactly helpful.
Finally, after maybe an hour of this guesswork, I found a value that seemed to consistently track my height off the ground. With fingers crossed, I tried freezing it. Just locked the value in place in the tool.

And… well, it kinda worked? I jumped, and instead of coming down, I just floated there. I could sort of walk in the air, super slowly. It wasn’t like a fly mode, more like zero gravity. It let me awkwardly glide over the gap I was stuck on. Success, sort of! But honestly, it felt super janky and unstable. The physics went completely weird, the chain was acting strange. After getting past the obstacle, I quickly turned the cheat off.
My Thoughts After Trying It
So, yeah, I did it. I managed to cheat past the tough spot. Did it feel good? Not really. It was interesting figuring out the tool, like solving a little puzzle. But using it in the game just felt… hollow. It completely broke the challenge and, honestly, the fun of finally nailing that jump would have been way better.
It also made me realize how much work goes into making these game physics work. Messing with one value just throws everything off balance. It wasn’t a clean “cheat”, more like breaking the game in a very specific way. Probably won’t be doing that again. The struggle is part of the experience, I guess. Back to falling the old-fashioned way!