Alright, let’s talk about getting familiar with the symbols in MLB The Show. When I first jumped into the game, especially the customization parts, I saw all these icons and shapes everywhere. Honestly, at the start, it felt a bit overwhelming, particularly in the logo editor.

My First Stabs at It
So, my first step was just diving into the logo editor. I wanted to make a custom team logo, something simple. I opened it up, and bam, menus full of symbols. Basic shapes, weird squiggles, letters, numbers… a lot to take in.
My initial attempts were clumsy. I’d just pick a symbol that looked kinda cool and slap it onto the canvas. Then maybe another one. It didn’t really look like anything coherent. I remember trying to make a simple “S” shape for a team name and just getting frustrated because I couldn’t find a perfect “S”. That’s when I realized I was probably thinking about it the wrong way.
Figuring Out the Layers
I spent some time just clicking through the different categories. I saw circles, squares, triangles, lines, all the basic stuff. Then there were more complex pre-made bits. I started thinking, okay, maybe I don’t find the perfect shape, maybe I build it.
So, I went back to basics. I picked a simple shape, like a rectangle. Then I added another rectangle.
- I messed around with resizing them.
- I tried changing the colors.
- I played with rotating them.
- Most importantly, I figured out how to change the layer – which shape was on top of the other.
That layering thing was the key, really. Suddenly, I wasn’t just placing individual symbols; I was combining them. That clunky “S” I wanted? I realized I could make it by combining a couple of curved shapes or even using parts of other letters and hiding the bits I didn’t need behind other layers.
Practice and Getting the Hang of It
From there, it was just a matter of practice. I spent a good chunk of time just experimenting. I’d try to recreate simple logos I knew, or just make abstract designs.
I started seeing how a basic circle could become an eye, a ball, or part of a curve. A square could be a building block, part of a letter, or stretched into a banner. It was like playing with digital LEGOs. You take the basic pieces and combine them in clever ways.
I also noticed symbols used in the actual gameplay, like the pitching interfaces (meter, pinpoint, etc.). At first, they were just abstract indicators. But after spending time recognizing shapes in the editor, I found I could understand the feedback the gameplay symbols were giving me much quicker. It’s all about pattern recognition, I guess.

Where I Landed
Now, I wouldn’t say I’m some kind of master logo creator, definitely not. But I feel comfortable enough now. I can go into the editor and put together a decent-looking custom logo without feeling lost. I understand that the power isn’t in finding one perfect symbol, but in knowing how to twist, turn, resize, layer, and combine the simple ones to make what you want. It just took sitting down and actually doing it, messing around until it clicked.