Alright, so let’s talk about my time trying to climb the ladder in League’s Arena mode. When it first dropped, I jumped right in, figured it’d be a fun change of pace from the usual Summoner’s Rift grind.

Getting Started
The first few games were just chaos, pure fun. Nobody really knew what was strong, what combos worked. I just picked champs I liked and went for it. We started right at the bottom, I think they called it Wood tier? Honestly, felt about right. My buddy and I were just messing around, trying silly builds, laughing more than actually trying hard.
We didn’t really care about the rank points at first. It was just about surviving rounds, picking those crazy augments, and seeing what ridiculous stuff we could pull off. Some games we’d get stomped, others we’d somehow pull off a win with some totally unexpected combo. It was messy, but enjoyable.
The Climb Begins
After a while, we naturally started winning a bit more as we figured things out. Moved up through Bronze pretty quick. Silver took a bit longer. People started to have some idea of strong picks. You’d see the same few champions more often. It stopped being purely random fun and started feeling a little more like, okay, we actually need to try and coordinate here.
- We started talking more about picks.
- Tried to synergize our champions and augments.
- Actually paid attention to what the other teams were building.
It wasn’t super serious, but you could feel the shift. Losing started to feel a bit annoying, especially if you lost points. Gaining points felt good, like actual progress.
Hitting the Wall
Gold was where things started getting properly sweaty for me. This felt like a real step up. People weren’t just picking strong champs, they knew how to play them in Arena. Combos were tighter, focusing targets was way more common. My casual approach wasn’t cutting it anymore.
This was the frustrating part. We’d have good sessions, climb a bit, then hit a losing streak and drop right back down. It felt really grindy. Winning gave you some points, losing took away a chunk. Sometimes it felt like one loss wiped out two wins. We had to really focus, communicate constantly, and stick to champs we were genuinely good at, not just ones that were supposedly ‘meta’. Played less often during this phase ’cause it started feeling more like work.
Gladiator and Beyond?
Managed to push into Gladiator eventually, but man, that was tough. The games felt incredibly similar every time. You saw the same small pool of champions, the same few augment choices being prioritized. It felt less about creativity and more about executing a known, strong strategy almost perfectly.
Honestly? I didn’t find it as fun up there. The charm of the mode, the crazy randomness, felt kinda squeezed out by the need to optimize everything just to compete. I respect the skill of the players at that level, for sure, but the grind and the narrowing of viable strategies just wasn’t for me after a point.

So, I peaked somewhere in Gladiator, didn’t really have the drive to push further. My final take? Arena ranks are… well, they’re a ladder. It starts fun and chaotic, but like any ranked mode, gets progressively more demanding and, for me, a bit less enjoyable the higher you climb. Glad I tried it, had some awesome moments in the lower ranks, but the super competitive top end wasn’t my cup of tea. I just went back to playing it for fun occasionally, ignoring the points entirely.