Okay, here’s my breakdown of that whole ‘nina agdal deep fake’ thing I messed around with. Don’t judge, I was just curious and wanted to see what the fuss was about.

First off, I started by gathering the tools. You know, the usual suspects: Python, TensorFlow, and a bunch of libraries like OpenCV, Dlib – the whole shebang. I’m not going to list every single one, because honestly, I just followed a tutorial I found online. Googled “deepfake tutorial” and picked one that looked legit.
Data Collection: Next up, I needed data. Lots of it. I spent hours scraping the internet for images and videos of Nina Agdal. The more diverse the better, different angles, expressions, lighting conditions, you name it. I probably ended up with a few hundred images and maybe an hour or two of video footage. It was a pain, honestly. I felt like a total creep doing it, but hey, gotta commit to the process, right?
- Resized and cropped all the images to a consistent size (128×128 pixels seemed to be the sweet spot).
- Went through the video footage frame by frame and extracted the frames where her face was clearly visible. Again, resized and cropped.
Training Time: Now for the fun part: training the models. I used a fairly basic autoencoder architecture. Two networks: an encoder that compresses the input image into a smaller latent space and a decoder that reconstructs the image from that latent space. The idea is to train two models, one on Nina’s face and one on another person’s face (let’s call them ‘Person B’ for simplicity). Then, you swap the decoders and voila, you’ve theoretically got a deepfake.
The training process was… lengthy. I’m talking days. My poor GPU was screaming the whole time. I kept an eye on the loss functions to make sure things were actually converging. There were definitely some bumps along the road. I messed around with different learning rates, batch sizes, and optimizers until I got something that seemed to be working.
Swapping and Tweaking: Once the models were trained, I swapped the decoders and fed in images of Person B. The results were… interesting. The initial output was pretty rough. Blurry, distorted, not very convincing at all. It looked more like a Picasso painting than a realistic deepfake.
This is where the real tweaking came in. I spent hours messing with the parameters, adjusting the blending, trying different post-processing techniques to smooth out the edges and make the transition more seamless. I even tried using a face swapping library to blend the generated face onto the target video.
The Final Product: After a ton of trial and error, I finally got something that was… passable. It wasn’t perfect by any means. You could still tell it was fake if you looked closely. The lighting wasn’t always consistent, and the facial expressions weren’t always natural. But for a first attempt, it was surprisingly decent. It was enough to be slightly unsettling.
Lessons Learned:
- Deepfakes are computationally expensive. You need a decent GPU and a lot of patience.
- Data is king. The more data you have, the better the results.
- Post-processing is crucial. Don’t underestimate the power of a good smoothing filter.
- It’s ethically questionable. Don’t be a jerk and use this technology for malicious purposes.
Honestly, the whole experience was a bit of a rabbit hole. It was fascinating to see how it all worked, but also a little scary. I wouldn’t call myself a deepfake expert by any means, but I definitely learned a lot about the underlying technology. And hopefully, I haven’t landed myself on any government watchlists.
