Alright, let’s talk about dealing with that Arms Venom Daoist. You hear folks talking about complex tactics, perfect counters, all that jazz. My experience? It wasn’t quite like that.

First Encounters Were Rough
So, I jumped in, figuring I’d handle it like any other challenge. I tried the direct approach first. Went in swinging, trying to dodge those nasty venom sprays and flailing arms. Big mistake. Got poisoned almost immediately, couldn’t keep track of which arm was going where. Died. A lot.
Then I thought, okay, maybe range is the key. Pulled out my trusty bow. Started kiting, trying to keep my distance. It worked a little better, I guess? But the venom still had crazy range, and hitting the vital spots while dodging felt almost impossible. Plus, it just took forever, chipping away tiny bits of health. It felt tedious, not heroic.
The Annoying Truth
I spent a good chunk of time just watching the thing. Got frustrated, nearly gave up. I noticed it had patterns, sure, but they were fast and chaotic. The real pain points were:
- The unpredictable arm swings – too many, too fast.
- That venom cloud – nasty area denial, persistent damage.
- Seemed to have way too much health for how annoying it was.
I tried looking up guides, saw videos of people doing flawless runs. Made me feel worse, honestly. Their way just wasn’t working for me. I didn’t have that kind of perfect timing or maybe the right gear they were using.
What Actually Worked (For Me)
Okay, so here’s the less glamorous part. I found a spot. A really cheesy spot. There was this piece of rubble, barely high enough to count as cover, over on the left side of the area. If I could lure the Daoist close to it, sometimes, just sometimes, one of its arms would get kinda stuck on the geometry for a second when it did a wide swing.
It wasn’t reliable. Like, maybe one out of five times I tried it? But it was something. My “strategy” basically became this stupid dance:
- Bait the Daoist towards the magic pixel rock.
- Dodge like crazy, hope it triggers the right attack near the rock.
- If an arm got caught, even for a split second, run in and get maybe two hits off.
- Run away, chug a potion, repeat.
This took ages. Seriously, it felt like half an hour of just poking and running, poking and running. The venom was still an issue, I had to constantly manage my health and positioning. It wasn’t elegant. It wasn’t skillful. It was just stubborn persistence and exploiting a janky bit of the environment.
So, Was It “Destroyed”?
Yeah, eventually. The Daoist went down. No epic finishing move, no triumphant roar. Just… finally falling over after the millionth poke. I didn’t feel awesome afterwards. Mostly just relieved it was over, and slightly embarrassed I had to resort to such cheap tactics.

Point is, sometimes getting past these frustrating roadblocks isn’t about mastering the intended mechanics. Sometimes it’s about finding what works for you, even if it feels dumb or looks clumsy. That Arms Venom Daoist taught me that sometimes, brute force or cheese is the only way through when finesse fails. Not the most inspiring lesson, but a practical one, I guess.