Alright, let’s talk about this Double Evolution Tournament in Clash Royale. I’ve been digging into it, and man, it’s a whole different beast. You gotta rethink your whole strategy when you can have two evolved cards in your deck.
So, I started by looking at what everyone else was doing. You know, the usual, checking out some videos, some posts from others. I saw a lot of folks leaning towards cycle decks. Makes sense, right? The faster you cycle, the more you can use those evolved cards.
Then, I started messing around with different combos. I tried pairing the evolved Archers with the evolved Knight. Those archers, man, they become real snipers. And the Knight? He’s even tankier. I built a deck around a Goblin Giant to push with those two backing him up. It was pretty solid, won me a few matches, but it wasn’t quite there yet.
Next, I thought, “What if I go full-on aggro?” I put together a deck with that evolved Firecracker everyone’s talking about, and I threw in the evolved Bats too. The idea was to overwhelm my opponents with a constant barrage of attacks. Let me tell you, it was fun. Watching those bats swarm and the Firecracker going off, it’s a beautiful mess. I had some success, but it was kinda all or nothing. High risk, high reward, you know?
After a bunch of trial and error, a lot of wins, and, yeah, a fair share of losses, I felt like I was starting to get a handle on things. I realized that balance is key. You can’t just go all-in on offense or defense. You need a bit of both. You need cards that can support your evolved troops and also handle different threats.
My final deck
Here is my final deck that I ended up crafting:
- Evolution Archers: Those long-range killers are too good to pass up.
- Evolution Knight: Because every deck needs a good tank.
- Goblin Giant: He’s the main guy. He’s there to soak up damage and let my evolved troops do their thing.
- Arrows: Gotta have a way to clear out swarms.
- Log: For those pesky ground troops and, of course, the Goblin Barrel.
- Musketeer: Just a solid all-around card. Good on defense and offense.
- Miner: For chipping away at towers and taking out those annoying buildings.
- Inferno Tower: To deal with big tanks that the Goblin Giant can’t handle alone.
With this setup, I managed to get a pretty decent win rate. It wasn’t perfect, but hey, that’s the game, right? You win some, you lose some. The important thing is to keep experimenting, keep learning, and most importantly, have fun. And remember, this is just what worked for me. You might find something completely different that works even better for you. So get out there, try different things, and see what you can come up with!