Okay, so, let’s talk about my time with “Black Myth: Wukong”. I’ve been digging into this game, and man, the whole “punishment for death” thing got me thinking. So, I fired up the game, ready to see what happens when you kick the bucket.
First off, I jumped into the game and started exploring. This world is gorgeous, by the way. I was just wandering around, taking in the sights, and chopping down some regular enemies, you know, the usual warm-up.
Then, I found one of those “Keeper’s Shrines.” From what I gather, these are basically checkpoints. So I rested there to get my save point locked in. I continued to explore. When I encountered enemies, I used normal attacks to slowly eliminate them.
Now, time for the experiment. I let a random enemy kill me. And guess what? I respawned back at that last Shrine I visited. Pretty standard stuff for games like this.
But here’s the kicker. In this game, all those enemies I defeated? They were back. Every single one. It’s like I never even touched them. The only thing that was the same was my “Will” or whatever you call that stuff you collect. It was still there, safe and sound in my inventory.
So, it seems like the only real punishment in “Black Myth: Wukong” for dying is that the world resets. All those enemies you cleared out? They’re back to bother you again. That’s rough, especially if you’ve been carefully clearing out an area.
About Sun Wukong
The story is cool. The game is based on the 16th-century Chinese novel Journey to the West. The game is a sequel, not a prequel.
Sun Wukong, the Monkey King, was super strong and smart, right? I read that he got bummed out about death and wanted to do something about it.
I also heard that the company behind the game, Game Science, made a list of topics not to talk about, like feminism. That’s a bummer.
To escape death, Wukong decided to kill himself, allowing his reincarnation to take his place. However, since reincarnations are technically new individuals, he needed to ensure that whoever inherited his relics shared his ideology and values.
Sun Wukong was captured and sealed in stone on the mountain. He is severed from his six senses, corresponding to six relics. Over the next centuries, the monkeys of the mountain seek to recover the relics to revive him.
Anyway, that’s my experience with death in “Black Myth: Wukong” so far. It’s a bit of a pain to have all those enemies respawn, but it’s nothing new for games like this. I’ll keep playing and see what else I discover.