Alright, lemme tell you about this whole ‘Wuthering Waves enhanced drop rate reset’ thing I’ve been messing around with. It’s been a journey, let me tell ya!

So, I started digging around online, looking for any kinda info on how the enhanced drop rate in Wuthering Waves actually works. You know, trying to figure out if there’s some trick to it, or if it’s just totally random. I mean, we’ve all been there, right? Grinding for days, getting nothing but junk. Had to see if there was a better way.
First thing I did was just play a bunch, like, a LOT. I kept track of every single pull I did, what I got, when I got it, everything. I figured the more data I had, the better chance I’d have of seeing some kinda pattern. I used a spreadsheet, because I’m kinda nerdy like that. I wrote down the date and time, the banner I was pulling on, how many pulls I’d done on that banner already, and what the result was. Seriously, every single pull. It was tedious as hell, but I was determined.
Next, I started analyzing the data. This is where things got a little hairy. I tried looking for correlations between the number of pulls and the rarity of the drops. Did more pulls lead to better stuff? Did pulling at certain times of day make a difference? I messed around with the spreadsheet formulas, making charts and graphs. Honestly, it was kinda a mess, but I was learning as I went.
Then, I started reading about “pity systems” in gacha games. Basically, the idea is that after a certain number of pulls without getting a top-tier item, the game guarantees you’ll get one. I wanted to see if Wuthering Waves had something like that. I compared my data to what other players were saying online, trying to find a consensus. It seemed like there was some kind of pity system, but the exact numbers were unclear.
After that, I tried some experiments. Like, I’d pull a bunch of times on one banner, then switch to another banner, then switch back. I was trying to see if that would “reset” anything, or if the pity system was tied to the specific banner. Again, I kept careful track of everything.
So, what did I find out? Well, honestly, it’s still kinda unclear. It seems like there is a pity system, but it’s not as straightforward as I’d hoped. And as far as “resetting” the enhanced drop rate, I didn’t find any solid evidence that switching banners or doing anything else really made a difference. It mostly feels random, but leaning to a pity system after many pulls. The enhanced drop rate seems a bit of a lie if you ask me.
Look, at the end of the day, it’s still a gacha game. The odds are always stacked against you. But hey, at least I learned a thing or two, and I had some fun along the way. Maybe with more data and more experiments, I’ll eventually crack the code. But for now, I’m just gonna keep playing and hoping for the best.