Alright, let me walk you through this little thing I worked on, I called it the ‘shara bullet eye’. It wasn’t for any big project, just something I got stuck in my head and wanted to see if I could actually make it happen on my computer.

Getting Started With The Idea
So, the idea popped up kinda randomly. You know how sometimes you see a cool effect in a show or a game and think, “Huh, I wonder how they did that?” It was like that. I pictured this really intense, maybe glowing eye, something piercing. The ‘bullet’ part just sounded cool, maybe hinting at some kind of power or focus. Didn’t have a solid plan, just a vague image in my mind.
First thing, I just opened up my usual graphics program. Didn’t need anything fancy. I figured I’d start with the basics. Grabbed a reference picture of an eye, just a normal one, to get the shape right. Then I started playing around with layers.
The Messy Middle Bit
Honestly, the first few attempts were pretty bad. Really bad. I tried making a bright red iris, slapped a glow effect on it. Looked less like a powerful eye and more like a blurry traffic light. Not the vibe I was going for. I knew it needed more detail, maybe those distinct shapes you see in some fictional eyes.
Trying to draw those shapes – let’s call them the ‘bullets’ – and make them look natural was tough. Getting the perspective right, making them look like they were part of the iris, not just stickers… that took a while. I messed with:
- Different shades of red and black.
- Trying to make the shapes look sharp but also part of the eye.
- Playing with blur tools, sometimes too much, sometimes too little.
- Adjusting transparency and blending modes like crazy.
I must have deleted dozens of layers. Redrew things over and over. It was getting frustrating, felt like I was just clicking around without getting closer.
Figuring It Out
The breakthrough wasn’t one big thing, but a few small adjustments. I realized the super bright glow wasn’t working. Instead, I focused on contrast. Added a really dark outer ring to the iris. Made the red part not just one flat color, but gave it a very subtle gradient. That helped give it depth.
For the ‘bullet’ shapes, I stopped trying to make them perfect geometric forms and gave them a slight curve, like they were following the roundness of the eye. And the biggest little detail? Adding a tiny, sharp white dot for a reflection. That suddenly made it look way more like a real, focused eye. It gave it life.

How It Ended Up
So, after all that fiddling, I got a result I was pretty happy with. It’s not gonna win any awards, but it captured that intense ‘shara bullet eye’ feeling I had in my head. I dropped the effect onto a quick character sketch I had lying around, and yeah, it looked pretty neat. It was satisfying to finally get it looking decent after struggling with it. Just a small personal challenge I managed to overcome, you know? That’s the process sometimes – lots of messing around until something clicks.